It's been a while since I've had the chance to blog about my progress but I have been making some significant progress since I last checked in. I now have a system that creates randomized movement for the human "prey" that the player (zombie) chases around the map. I decided to build in natural "breaks" for the human movement so that it is more possible for the zombie to catch up to them. I have also created a simple list of statistics that can be modified on the zombie to match specific playstyles. A player has the option of placing a limited number of points into Speed (affecting how easy it is to chase down humans), Sight (how easy it is to find humans on the map), and Infectivity (how likely you are to turn a human into a zombie once you have caught them).
In all I feel that the majority of the background work has been completed as far as building the "engine" that the game is built upon. I'm now working on trying to make the game a little more user friendly as far as giving information on how to play and adding a little more in game flavor. All that said, please feel free to try what I have so far and take a look around my programming if you are interested. I may have to lock out the programming while I am working on it but please let me know if you have any feedback.
In all I feel that the majority of the background work has been completed as far as building the "engine" that the game is built upon. I'm now working on trying to make the game a little more user friendly as far as giving information on how to play and adding a little more in game flavor. All that said, please feel free to try what I have so far and take a look around my programming if you are interested. I may have to lock out the programming while I am working on it but please let me know if you have any feedback.